Codex

Rules glossary for Sorcery: Contested Realm

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203 entries

AbilityActivated AbilityActive PlayerAdjacentAir SiteAirborneAllyAnimateArtifactAs If AdjacentAs If ConnectedAt RestAtlasAtopAttackAuraAura minionAvatarBanishedBasic AbilityBasic MovementBearerBelowBody of WaterBorderBottomBreak StealthBroken ArtifactBruinBurrowed SafelyBurrowingCan vs. Can'tCan't be ModifiedCan't DropCardCard TypeCards with Multiple TypesCarriable ArtifactCarrying ArtifactsCarrying UnitsCasting SpellsCemeteryCharacteristicsChargeClosestCodexCollectionConjureCopyCornerCostDamageDamage GridDead MinionDeath BlowDeath's DoorDeathriteDefendDefenderDieDisabledDispelDrawDropEarth SiteElementElemental Threshold and AffinityEmpty SiteEnd PhaseEnemyEnterEvilFightFire SiteFireballFloodedFlyFoot Soldier TokenFor FreeForced MovementForwardFrog TokenFully HealGenesisHandHealingHereImmobileInteractInterceptIts LocationIts SiteKeyword AbilityKillKill CreditLanceLand SiteLandboundLasts 3 of Your TurnsLethalLifeLocationLook AtLoseMagicMain PhaseManaMana CostMandatory ActionsMaterials Needed to Play SorceryMay and CanMinionMoveMove and AttackMovement +XMoves FreelyMust Be CastNearNearbyNon-Active PlayerOngoing EffectOnly It Can CastOversized UnitsOwnership and ControlPassive AbilityPathPay LifePhrases that are SynonymousPhrases with Subtle MeaningsPick UpPlayPowerPrevention EffectPrinted AbilityProjectileRandomRange of MotionRanged, Ranged X, and +X RangeRarityRealmRegionReplacement EffectRoyaltyRubbleSacrificeSearchSetupSilencedSiteSkeleton TokenSpan of LandSpecial AbilitySpellSpellbookSpellcasterSplit PowerSquareStart PhaseStealthStepStopsStorylineStrikeSubmergeSubsurfaceSubtypesSummonSummoning SicknessSurfaceTapTargetTawnyTeleportThe Golden RuleThe Silver RuleThereTokenTopTop BorderTournament RulesTransformTraverseTriggered AbilityTurn OverviewUnburrowUncontrolledUnderUndergroundUnderwaterUnitUntapUpdated CardsVoidVoidwalkWardWater SiteWaterboundWhen it ArrivesWinning the GameWoundedYouZeroZone
Sorcery Companion
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