Sorcery cards use natural, thematic language. Some words and phrases are synonymous and have the same game effect: Fly. Throw through the air. You heal. Gain life. Technically, if a minion heals, its wounds can go away. If a minion gains life, there's no effect. But there are very few cards in the game that ever heal minions, e.g. Font of Life. The vast majority of healing effects only heal 'you,' the player. Drag. Pull. Note that 'Lure' is different, since 'Lure' requires the unit to take the step themselves. Destroy. Kill. Die. Dispel (for auras). Note that 'Banish' is different from those listed above. Traverse. Move into. Enter. Leave. Note that 'leave' and 'enter' obviously care about different locations, but the moment in time is identical. If you move and leave one location, you have simultaneously entered a different location. There's no moment when you're in limbo between locations. Atop. Above. Near. Nearby. On the ground. Onto the ground. In the context of a projectile: Shoot. Throw.