Sorcery Companion
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Old Salt Anchorman

An Ordinary Mortal holds steady and true

MinionOrdinaryMortalWater
Old Salt Anchorman — Standard, Beta (Sorcery: Contested Realm card)
BetaNov 2023
StandardBooster
Vincent Pompetti

Printings

Beta · StandardBeta · FoilAlpha · StandardAlpha · Foil

Rules

Nearby allies can't be moved by enemy spells and abilities.

“"Neither should a ship rely on one small anchor, nor a life on one fair hope." ― Epictetus”

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FAQ (2)

Does this ability protect my minions from movement effects like forceful burrowing (e.g. Bury), submerge (e.g. Drown), and teleportation (e.g. Chaos Twister)?

Yes, all of those effects are movement. With Chaos Twister, don't even attempt to blow the card if the target is an ally nearby Old Salt Anchorman.

Does this ability prevent my opponent from rearranging sites? (e.g. Earthquake, Atlas Wanderers)

No, your opponent can still rearrange sites, because that doesn't count as moving the units, just the sites.
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