Sorcery Companion
CardsSetsCodexRulesCollectionDecksScanPlaySettings
CardsSetsCodexRulesCollectionDecksScanPlay
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Move and Attack

Movement

Normally the unit's movement path is one step between two adjacent surface locations, but some abilities may modify this, including Movement +X, Moves Freely, Burrowing, Submerge, Airborne, and Voidwalk (and effects like Felbog Frog Men). See the entry for Movement Path for more information about declaring paths.

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