Sorcery Companion
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Mariner's Curse

An Exceptional Aura of wrongs not forgiven

AuraExceptionalWater
Mariner's Curse — Standard, Beta (Sorcery: Contested Realm card)
BetaNov 2023
StandardBooster
Elwira Pawlikowska

Printings

Beta · StandardBeta · FoilAlpha · StandardAlpha · Foil

Rules

Whenever a minion enters an affected water site, submerge it and return Mariner's Curse to its owner's hand.

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FAQ (3)

What if this is animated by an Enchantress?

If an animated Mariner's Curse moves and enters a water site, it will submerge itself (if possible) and die (assuming it doesn't have Submerge). If it hasn't died, it will then return itself to its owner's hand. It will not have a chance to attack before its effect resolves, because the move happens before the attack.

If I Grapple Shot a minion with Submerge through an area affected by Mariner's Curse, what happens?

When the Grapple Shot projectile hits the unit, the game adds specific movement steps for the ally to the Storyline: Move A (surface) -> B (surface), Move B (surface) -> C (surface). Then, we start resolving those steps. If Mariner's Curse is on site B, once the unit being dragged reaches site B, it will be submerged, and live. Then the game tries to resolve Move B (surface) -> C (surface), which fails, since the unit isn't on the surface of site B anymore. Thus, there's no strike from Grapple Shot since it didn't reach the hit unit's location.

An oversized unit occupies a specific site and then moves. After the move, it still occupies that site. Did it enter the site?

No. It was already there, and remained there (though it may have entered different sites due to its move).
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