Choose an
ally, then declare an
enemy near it to
fight, putting that fight on the
storyline. Resolve the fight, including any
deathrite abilities of the enemy, and place it in the
cemetery if it died. Then, repeat the process one fight at a time until the chosen ally has fought all
nearby enemies. Finally, if your ally took enough
damage, it will now
die. That is,
you declare and resolve each fight before proceeding to the next one. For example, you
play Blaze of Glory on your
Autumn Unicorn. I have an
Estranged Loner,
Muddy Pigs, and my
Avatar nearby. You choose to fight my avatar first, so I
lose 4
life. Then you choose to fight the Estranged Loner. It dies, I
summon a
Horrible Hybrids, and the Estranged Loner goes to my cemetery. Then you fight the Horrible Hybrids, it dies too, and goes to my cemetery. Then you fight the Muddy Pigs, they die, I gain 3 life, then they go to my cemetery. Finally, your Unicorn has taken enough damage to die, so it would trigger any deathrite abilities now (if it had any), and then go to your cemetery. A Blaze of Glory indeed!