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Blaze

Exceptional Magic of blistering speed

MagicExceptionalFire
Blaze — Sorcery: Contested Realm card
BetaNov 2023
StandardBooster
Elvira Shakirova

Printings

Beta · StandardBeta · FoilAlpha · StandardAlpha · Foil

Rules

This turn, give an ally Movement +2, it can't be intercepted, and it leaves a trail of fire at departed locations. When it stops, each unit along the trail takes 2 damage.

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$0.21

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$0.12

Median

$0.25

FAQ (5)

What is the proper timing of resolution for this effect?

If the Blazing unit moves and attacks, the proper sequence is to resolve the move, then deal 2 damage at each departed location simultaneously, then resolve the attack.

If the Blazing unit moves over the same location multiple times without stopping, how much damage does Blaze do?

Blaze will still only do 2 damage, since a unit is either along the trail, or not. Each time the Blazing unit stops, it creates a separate trail of fire.

If the Blazing unit dies, does it deal damage where it died?

No. Though it clearly departed its location, it never 'stops,' which is what causes the flame to cause damage. To 'stop,' a unit needs to move first. (Note that if the Blazing unit somehow died while moving, then Blaze would in fact deal damage when the unit died.)

Is this magic damage?

Yes. The source of the damage is the Blaze spell, not the unit.

If a Blazing Megamoeba moves, does Blaze do damage?

No, since the Megamoeba still occupies the sites and thus never departed.
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