Site abilities cannot
target,
damage, destroy, banish, modify,
move, or impede the
movement or attacks of the
bearer of the Key. Additionally, site abilities cannot cause the bearer to
lose or gain
, and cannot affect
the bearer receives. For example:
will not stop a 3+
Key bearer from entering. A Key bearer can walk over a
.
will not damage a Key bearer.
cannot cause the bearer to lose life. An
Key bearer will not gain life from
or lose life from Poisoned Well. An Avatar Key bearer will not have its healing reduced by
. (The Avatar itself must hold the Key to ignore the half healing effect from River of Blood.)
will not destroy a Key bearer, even when it's not the chosen
.
can't move a Key bearer. Many site effects won't apply, as part of '
':
can't
a Key bearer
can't disable a Key bearer
can't immobilize a Key bearer
can't
a Key bearer
can't increase or decrease a Key bearer's power
can't break a Key bearer's
Some site abilities will continue to work:
will still allow a Key bearer Avatar to
a
(since players actually draw spells, not units).
will still stop a Key bearer Avatar from drawing extra spells (since players actually draw spells, not units).
will still count an
Key bearer.
with the Key still can't destroy a
. A Key bearer Avatar will still have to pay
extra for
, since gaining and paying
is done by the player. A Key bearer Avatar will still be able to use the threshold provided by
's site
, since tracking threshold is done by the player.
would still banish a non-
minion Key bearer, since the game itself is banishing the minion.